Jan 31 2012

Getting Antagonistic

Brian!
getting-antagonistic

First, the worst news in the world. It looks like the final issue of Volume 6 will not be released this week after all. We’re hoping for next Wednesday, Feb 8th, but we’re not getting our hopes up until we see some shipping lists.

In the meantime, yet more concept art for Volume 7!

Today we’ll take a look at some of our bad guys and their tech. Continue reading


Jan 26 2012

Technically Speaking

Brian!
technically-speaking

I wanna hit you suckers up with some more concept art from She-Devils, but first thing’s first.

It looks like the final issue of Atomic Robo and the Ghost of Station X will hit comic shop shelves, iOS / Android devices, PCs, and Macs everywhere on February 1st. That’s next Wednesday.

So, y’know, get it.

All right, on with the show. We’ll be looking at some of the iconic gear that let’s the She-Devils do what it is they do! Continue reading


Jan 24 2012

Forging Ahead – Volume 7

Brian!
forging-ahead-volume-7

The conclusion of Volume 6 may be delayed, but that just gives us more prep time for Volume 7, Atomic Robo and the Flying She-Devils of the Pacific.

She-Devils was supposed to be Volume 2. And then 3. Also 4 through 6. We kept finding reasons to push it back, but the truth was simply that we weren’t yet good enough to pull it off. Even the broadest stroke high concept elevator pitch version of the story was enough to peel back the thin veneer of confidence we’d built up to reveal the ugly self-hating quivering mass of our impostor syndrome.

Which means that, yes, a multi-generational time travel story that eschews traveling through time was a less intimidating story to us than She-Devils. It’s not that it’s a complex story. I don’t think anyone could accuse us of those with a straight face. But what happens in it is hard as hell to pull off on a craft level. Moreover, I think Scott and I sensed that this had the potential to be one of those stories, a synthesis of everything that is an Atomic Robo tale. Hopefully we’re nearly good enough now that we won’t screw that up.

What follows is the result of Scott’s research and concept art thus far.


Continue reading